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It's boring to increase Powerleveling of world of warcraft.

A view of dps

I'd had a look at Webstats average dps values for a mage at my level (SSC) and it's 1900, mine is around 800-900 and I thought I was majorly slacking (and as I'm one of the top in my guild that we were vastly underperforming). I feel a bit better knowing we're probably around where we should be.

On-topic: I've never been to those fights, but from the ones I have experienced that are more about brains than big numbers (i.e. phase transitions at Hydross and Leo + inner demons) for phase transtitions showing the target of target should let you see who's not paying attention. I generally just tell everyone to watch their threat during transitions in an ever increasingly unhappy voice, reminding people that we're not going to do the fight if they keep pulling agro and also that things like health/mana pots or buffing cause threat too. If there's a persistant problem with a specific player either an officer or class leader will have a chat with them.

From PvE to PvP, my first 15 levels

I am a long time PvE supporter. The last time I played on a PvP server was two years ago when I created an alt to get a hold of a friend. I've never really enjoyed the idea of getting ganked as I try to level my lowbie toon. It just didn't seem fun for some reason. So in an effort to expand my WoW horizons, I'm headed off to create a shaman on a PvP server. In fact, not just a PvP server, an RPPvP server. This should really push my limits and make me look at things in new ways.

There has been a lot that I've heard over the years about PvP servers: how awful it is to level a toon, how hard it is to find a group, having to find hiding places to log off at, never being able to complete some quests, etc... Then there is the ultimate insult to those of us that play on PvE servers: PvE carebears. Of course, having grown up in the eighties, I fail to see how that's an insult.

how everyone would rank heroic dungeons

I'm curious as to how everyone would rank heroic dungeons, from easiest to hardest. Obviously some are easier with a pally tank or a warlock in group, but overall, how would you rank each one? Here's my list: (1-easiest) 1. Slave Pens 2. Underbog 3. Sethekk Halls 4. Mechanar 5. Ramparts 6. Blood Furnace 7. Botanica 8. Steamvaults 9. Black Morass 10. Mana Tombs 11. Shattered Halls 12. Arcatraz 13. Shadow Labs (13-hardest)

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